using IQIGame.Onigao.Framework;
using UnityEditor;
using UnityEditor.UI;

namespace IQIGame.Onigao.Game.Editors
{
    [CustomEditor(typeof(ExToggleGroup))]
    [CanEditMultipleObjects]
    public class ExToggleGroupEditor : Editor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
        }
    }
}